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		<title>Reach Out and Touch It: Futuristic 3D Nintendo DS Concept</title>
		<link>https://gajitz.com/reach-out-and-touch-it-futuristic-3d-nintendo-ds-concept/</link>
		<comments>https://gajitz.com/reach-out-and-touch-it-futuristic-3d-nintendo-ds-concept/#respond</comments>
		<pubDate>Thu, 03 Jun 2010 21:00:15 +0000</pubDate>
		<dc:creator>delana</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming & Geek]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[handhelds]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[<p>Nintendo has been stepping it up recently with the announcements of two new hand-held consoles: first the DSi XL, and more recently the 3DS. But the Nintendo <a href='https://gajitz.com/reach-out-and-touch-it-futuristic-3d-nintendo-ds-concept/'>...</a></p>
<p>The post <a href="https://gajitz.com/reach-out-and-touch-it-futuristic-3d-nintendo-ds-concept/">Reach Out and Touch It: Futuristic 3D Nintendo DS Concept</a> first appeared on <a href="https://gajitz.com">Gajitz</a>.</p>]]></description>
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    [ Filed under <a href="https://gajitz.com/meta/gadgets/gaming-geek/">Gaming &amp; Geek</a> &amp; in the <a href="https://gajitz.com/meta/gadgets/">Gadgets</a> category ]
    
    <p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-5922" title="3d-ds-concept" src="https://gajitz.com/wp-content/uploads/2010/06/3d-ds-concept.jpg" alt="" width="468" height="351" srcset="https://gajitz.com/wp-content/uploads/2010/06/3d-ds-concept.jpg 468w, https://gajitz.com/wp-content/uploads/2010/06/3d-ds-concept-300x225.jpg 300w" sizes="(max-width: 468px) 100vw, 468px" /></p>
<p><!--wsa:gooold-->Nintendo has been stepping it up recently with the announcements of two new hand-held consoles: first the DSi XL, and more recently the 3DS. But the Nintendo designers aren&#8217;t the only ones thinking that 3D hand-helds are the future: designer <a href="http://neosublime.com/2010/03/future-nintendo-ds/">Mario Troise</a> came up with this sophisticated version of a future generation of DS. His concept features a single touch-screen that, when the unit is laid flat, functions as a single game board.</p>
<p><img decoding="async" class="alignnone size-full wp-image-5921" title="nintendo-ds-concept" src="https://gajitz.com/wp-content/uploads/2010/06/nintendo-ds-concept.jpg" alt="" width="468" height="351" srcset="https://gajitz.com/wp-content/uploads/2010/06/nintendo-ds-concept.jpg 468w, https://gajitz.com/wp-content/uploads/2010/06/nintendo-ds-concept-300x225.jpg 300w" sizes="(max-width: 468px) 100vw, 468px" /></p>
<p>The screen also works with holographic-type technology. By combining 3D graphics that pop right off of the screen and cameras that sense players&#8217; hand movements, game pieces can actually be &#8220;picked up&#8221; and &#8220;moved&#8221; without ever touching the screen. Players simply reach out and grasp them like they were actual physical objects.</p>
<p><img decoding="async" class="alignnone size-full wp-image-5920" title="futuristic-nintendo-ds" src="https://gajitz.com/wp-content/uploads/2010/06/futuristic-nintendo-ds.jpg" alt="" width="468" height="571" srcset="https://gajitz.com/wp-content/uploads/2010/06/futuristic-nintendo-ds.jpg 468w, https://gajitz.com/wp-content/uploads/2010/06/futuristic-nintendo-ds-245x300.jpg 245w" sizes="(max-width: 468px) 100vw, 468px" /></p>
<p>The futuristic design also includes multiple cameras so that face movements can be tracked during gameplay. Most of us wouldn&#8217;t want our &#8220;game faces&#8221; on display, but face-tracking software could open a lot of doors for game developers to add new features into games.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-5919" title="cool-future-ds-concept" src="https://gajitz.com/wp-content/uploads/2010/06/cool-future-ds-concept.jpg" alt="" width="468" height="351" srcset="https://gajitz.com/wp-content/uploads/2010/06/cool-future-ds-concept.jpg 468w, https://gajitz.com/wp-content/uploads/2010/06/cool-future-ds-concept-300x225.jpg 300w" sizes="auto, (max-width: 468px) 100vw, 468px" /></p>
<p>Finally, the mechanical buttons that we&#8217;ve come to know and love on Nintendo hand-held consoles are present on this concept, as well. The directional pad and round buttons give a definite tactile satisfaction, so having them just enhances this already-cool idea. Of course, there are no plans to actually make this lovely machine anytime in the future, but there&#8217;s nothing wrong with admiring a design for its sheer inventiveness.</p><p>The post <a href="https://gajitz.com/reach-out-and-touch-it-futuristic-3d-nintendo-ds-concept/">Reach Out and Touch It: Futuristic 3D Nintendo DS Concept</a> first appeared on <a href="https://gajitz.com">Gajitz</a>.</p>    
    
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    <span style="float:left; margin-left: 10px;">[ Filed under <a href="https://gajitz.com/meta/gadgets/gaming-geek/">Gaming &amp; Geek</a> &amp; in the <a href="https://gajitz.com/meta/gadgets/">Gadgets</a> category ]</span>

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		<title>Game-Over Boys: 3 Miserably Failed Video Game Platforms</title>
		<link>https://gajitz.com/game-over-boys-3-miserably-failed-video-game-platforms/</link>
		<comments>https://gajitz.com/game-over-boys-3-miserably-failed-video-game-platforms/#respond</comments>
		<pubDate>Tue, 02 Feb 2010 15:00:42 +0000</pubDate>
		<dc:creator>delana</dc:creator>
				<category><![CDATA[Epic Failures]]></category>
		<category><![CDATA[Vintage & Retro]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[fail]]></category>
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		<category><![CDATA[nintendo]]></category>
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		<guid isPermaLink="false">https://gajitz.com/?p=3843</guid>
		<description><![CDATA[<p>We&#8217;re all familiar with the standard Nintendos, Segas, PS3s and XBOXes. We even have four or five Gameboys kicking around here. But what about the unsung <a href='https://gajitz.com/game-over-boys-3-miserably-failed-video-game-platforms/'>...</a></p>
<p>The post <a href="https://gajitz.com/game-over-boys-3-miserably-failed-video-game-platforms/">Game-Over Boys: 3 Miserably Failed Video Game Platforms</a> first appeared on <a href="https://gajitz.com">Gajitz</a>.</p>]]></description>
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    [ Filed under <a href="https://gajitz.com/meta/vintage-retro/">Vintage &amp; Retro</a> &amp; in the <a href="https://gajitz.com/meta/vintage-retro/epic-failures/">Epic Failures</a> category ]
    
    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3858" title="virtual boy" src="https://gajitz.com/wp-content/uploads/2010/02/virtual-boy.jpg" alt="" width="468" height="457" srcset="https://gajitz.com/wp-content/uploads/2010/02/virtual-boy.jpg 468w, https://gajitz.com/wp-content/uploads/2010/02/virtual-boy-300x292.jpg 300w" sizes="auto, (max-width: 468px) 100vw, 468px" /></p>
<p><!--wsa:gooold-->We&#8217;re all familiar with the standard Nintendos, Segas, PS3s and XBOXes. We even have four or five Gameboys kicking around here. But what about the unsung heroes of the video game industry: those brave consoles and handhelds that tried hard, but never quite caught on? The above console, the <a href="http://en.wikipedia.org/wiki/Virtual_Boy">Nintendo Virtual Boy</a>, is perhaps the best-known example of a failed video game concept. It was supposed to be a virtual reality system with killer 3D graphics, but it turned out to be just a pain in the neck &#8211; literally. Users developed eye strain, neck aches, and back pain from hunching over to look into the Viewmaster-type display. It was a noble attempt by Nintendo to break into virtual reality, but good ideas didn&#8217;t save the Virtual Boy; in 1996, just a year after the system debuted and after only 800,000 units had been sold, it was discontinued.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3856" title="atari jaguar" src="https://gajitz.com/wp-content/uploads/2010/02/atari-jaguar.jpg" alt="" width="468" height="474" srcset="https://gajitz.com/wp-content/uploads/2010/02/atari-jaguar.jpg 468w, https://gajitz.com/wp-content/uploads/2010/02/atari-jaguar-296x300.jpg 296w" sizes="auto, (max-width: 468px) 100vw, 468px" /></p>
<p>The <a href="http://en.wikipedia.org/wiki/Atari_Jaguar">Atari Jaguar</a> wasn&#8217;t as much of a total flop as the Virtual Boy, but it was definitely a commercial failure when compared to the systems it was supposed to compete with. The Jaguar, released in 1993, was the first 64-bit system to hit the market, which should have given it a big advantage over the NES and Sega systems it was vying with for shelf space. But a lack of impressive games, a ridiculously complicated controller, and a leftover consumer apathy from previous Atari consoles meant that the Jaguar never became the comeback it was meant to be for the company. It was such a failure for Atari, in fact, that it was the last game console marketed by the company.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3857" title="gizmondo" src="https://gajitz.com/wp-content/uploads/2010/02/gizmondo.jpg" alt="" width="468" height="368" srcset="https://gajitz.com/wp-content/uploads/2010/02/gizmondo.jpg 468w, https://gajitz.com/wp-content/uploads/2010/02/gizmondo-300x235.jpg 300w" sizes="auto, (max-width: 468px) 100vw, 468px" /></p>
<p>The <a href="http://en.wikipedia.org/wiki/Gizmondo">Gizmondo</a> was a relatively recent failure, and its trip to the bottom was an exciting one, marked with the stigma of organized crime. Released in 2005 as a handheld gaming unit with GPRS and GPS capabilities, the Gizmondo was supposed to be able to compete with the Nintendo DS and the Sony PSP. It gave buyers a choice in controlling the cost of the unit: they could pay a higher price for an ad-free experience, or pay a lower price for a unit that would show up to three advertisements per day. But company troubles meant that the ad software was never activated, so even buyers who opted for the lower-priced ad-laden experience never had to see a single advertisement. Moreover, the company was founded in part by Stefan Eriksson, a known member a criminal organization. The start-up money raised by the company was from questionable sources, and the executives blew through an astonishing amount of cash in the company&#8217;s short life. After the Gizmondo sold poorly in its UK and US releases, the company went into bankruptcy in 2006. Rumors swirled that a Gizmondo 2 would be released in 2008, and later that a related smartphone would be released, but since then most of the company&#8217;s former leaders have been arrested, jailed or otherwise involved in legal troubles, and no further launch plans have been announced.</p><p>The post <a href="https://gajitz.com/game-over-boys-3-miserably-failed-video-game-platforms/">Game-Over Boys: 3 Miserably Failed Video Game Platforms</a> first appeared on <a href="https://gajitz.com">Gajitz</a>.</p>    
    
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